At the play2PREVENT lab, we develop and evaluate videogames for the purposes of health promotion, risk reduction, social good, and educational interventions. We use these videogames to create engaging and effective methods to convey information and teach skills that lead to behavior change, translating to healthier and safer lives.
The videogame interventions focus on behavior change, health, well-being, and social intelligence, using rigorous scientific methods and metrics. The games have the capacity to deliver these effective interventions with greater engagement, fidelity, reach, scalability, and impact.
The play2PREVENT lab, part of the Yale Center for Health & Learning Games, is a member of the White House’s Academic Consortium for Games for Impact and one of the original charter members of the newly formed Higher Education Video Game Alliance (HEVGA). At the play2PREVENT lab, we form collaborations and partnerships between researchers, educators, commercial game developers, and community-based organizations with the goal of developing and testing innovative, effective, and targeted game interventions for risk reduction and prevention in youth and young adults.